Fatalia

History
Fatalia was founded in the first ages under a human, and the first Queen: Margaery Fatal. She and her closest companions left the societies of that day and rejected how most of their other race were living. Amras Anorell lead a number of elves away from their homes high in the trees of tall forests. Thorim Frostbeard lead many dwarves up out from the mountains, ignoring their kins lust for mining precious stones and metals. Zook Nackle Nim lead many gnomes away from their quickly forming metropolises, and cared nothing for their gnomish tinkering & industrious ways. The people were unified in that they rejected technology in favor of magic, and metaphysical arts (which they used to great success). In particular Margaery could manifest powerful magic that was very similar to that of dragons. As a result, many dragons were intrigued by this woman and she and they together became great allies.

With the help of her powerful dragon allies, the group reshaped the land of their kingdom. The elves would crossbreed plantlife to create beautiful and magical looking landscapes that were anything but natural. The dwarves would use the dragons to pull the stones together, and form buildings from materials that did not exist elsewhere. The gomes would use their ingenuity and the dragons power to create magical passways that would allow for travel from city to city in a moment's time. For the people living in Fatalia, it was truly a paradise and the dragons loved nothing more than to see the smiles of wonder from the mortals who lived in the kingdom they shaped.

However Queen Fatal was already late in years when the kingdom was completed, and her heirs would inherit the title of Kings & Queens. Like Margaery her first son Paetor was a powerful sorcerer, however he did not share her view on the relationship between the people and dragons. He feared that they would undo what the people had accomplished, and was charismatic enough to convince the people of this as well. As a result over his lifetime, Paetor demanded the dragons who were once allies become slaves to the people of Fatalia. There was a brief rebellion, but Paetor’s power proved too great as he had been empowered by his people in a great metaphysical bond. As a result many of the dragons were forced to flee and escape subjugation. Those that stayed (for reasons entirely their own) willingly now reshaped the land to the merciless whim of even the most common citizen. They were worked hard to the point were over the next generation or so they became smaller and eventually no longer had the power they once reshaped mountains and lakes with.

In time, when the humans and gnomes lived out their lives, and the first elves and dwarves who settled Fatalia remained with the knowledge of their past a rift formed between those races. The long lived races became remorseful of what they had done to the dragons, who now lived as beasts of burden. Still the bulk of the kingdom lived in their ancient fear of the dragons, and outlawed interaction with them beyond as tools. Those elves and dwarves who lived with that guilt over time began to settle the edge of their empire and vowed to peacefully put a stop to the madness. They would prevent any new travelers from coming into Fatalia, so they too would not learn to hate the natural world as the citizens did. They would leave what dragons remained on the outskirts of the Kingdom to live on their own, and outlawed their being in their cities at all.

As more centuries passed, and war broke out between the many kingdoms many of the oldest Fatalians died out, and the reasons for their customs too died with them. Children were raised to hate or fear dragons, and everyone lived with a sense of being better than their world. If anyone disliked the appearance of their environment, they would simply change it to suit them. Without trade or interaction with the outside world, all Fatalians would see outsiders as strange peoples indeed. The sight of a wagon, or farming tools would perplex a Fatalian as they used magic and never technology to interact with their environment. The fruit and vegetables so mutated by centuries of meddling became less and less diverse, as the “perfect” food was simply grown in seconds and consumed. To an outsider it would almost look like much of Fatalia was wild, and overgrown with alien looking plant-life since they would travel from building to building without need of roads. Doors don’t necessarily lead to the other side of the wall, and sometimes transport over great distances. Some children never even venture outside until they come of age, as they have no strict need to.